NFF has two conflicting script files, just make sure SDA's overwrites. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Big Content Update! - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Disabled two Laura Bailey combat lines that were already revoiced. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Serana (and other followers) no longer triggers traps while stepping on them. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). For the players, just try to role-play and be considerate, alright? She chooses to stick around, and her ending reaction to you has been toned down a bit. All rights reserved. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Over 160+ new lines! (See the article here for all the names). (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - Initial patch release. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - Disabled a bit more radiant idles for a more consistent experience. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Serana will break up with you if she finds out you are already married. - Serana will no longer compliment your skills when she is in a dungeon. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. Serana asks to go on a date after confessing her love to the Dragonborn . If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. 1.) dialogue. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). Go back to Solstheim. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Now when the player lockpicks a container, Serana will occasionally comment on it. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Install hundreds of mods with the click of a button. - More radiant dialogue, occurring at either sunrise or sunset. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Added AlternateVoice flags to dialogue which was previously missing it. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. This will be enabled when 3.0 is released.). - The disclaimer message has been changed to a small notification on the top left of the screen. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Campfire mod spooning support (via an optional patch. Just make sure you talk with her while in that same room, with that bed already rented. - Changed the existing conditions for existing dialogue to make more sense. This has been fixed. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). There were some files incorrectly archived. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Completely redid revoice implementation. Now there's a voiced conversation behind it, and an in-game reason why it's in place. Serana should now look more expressive. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - New Radiant dialogue. - Patch update by Noodle Bowl. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Declining Serana's marriage proposal will no longer gate future Serana Romance content. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). // Serana Dialogue Add-On Video unavailable - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Banter toggle with custom-voiced followers. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - March of the Dead. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. diventare la vostra anima gemella! Should now help prevent Serana talking to her from too far. If you've been having problems with the quest, this bugfix update should fix it for sure. Copyright 2023 Robin Scott. - Changed the cooldown of the radiant misc. dialogue topic. Serena Dialogue Add-on update Hey everyone! Aligned and fuz'ed the proper voice files for each. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Kindred Judgment+Touching the Sky Revoice. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" You can now teach her spells (from a select list of vanilla spells). - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. This has since been fixed. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - "House of Horrors" quest awareness. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. I want to be sure the player hears what she has to say. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . 1.0 RELEASE! - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. -You can now ask Serana whether you want her to keep her hood on or not! Sneeze/Yawn toggle is now only available she's become cured. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). The most ambitious feature of this mod yet, and will require an entire update for itself. Disabled for now until scene framework is fully put together. - Added in random idle yawns for Serana. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. Giving her a spell book will not work. - Reduced randomness of gift-giving item pool. No more square font issue with a lot of lines. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - More post-quest dialogue after defeating Harkon. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Sometimes Serana may run off or her pathing may become wild. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - Initial patch release. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Sofia Banter now has a countdown timer. Even vampires get tired. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Addition of 1st Serana banter framework. Did it for sure this time. A quest marker will be provided for where to go. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Added radiant quest dialogue for the Dawnguard side. So telling her to be quiet should now actually do that, and not make her talk more instead. Log in to view your list of favourite games. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Removed SDA Friendship requirement for the College of Winterhold commentary. This has been fixed. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Improved other dialogue conditions for Companions quest commentary. (you can find the list on my website). - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Disabled another bloodcursed arrows topic that should have been disabled. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Also made sure to make all of them stop while not running. Too much was cut that some parts of the conversation didn't make any sense. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - Serana's Necklace of Vivacity now has custom meshes and textures! Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. topic, so as to not clutter up Serana's main dialogue window. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. - Redone Lustmord armor dialogue patch. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's.
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